The WoW Player vs Player realm is a special, more cutthroat type of realm where players compete against both monsters and each other to progress through the game. This experience has its ups and downs. Sometimes, you successfully attack other players or win large battles. Other times, you're on the losing end where you're defeated and driven away. This gameplay type isn't for everyone. Players who do not wish to participate in WoW Player vs Player combat will not be required to do so. The PvP system is incorporated in a consensual way that will be fun for those who wish to take part in this form of combat.
There are 2 server types available: the first is the "Normal" ruleset and allows only consentual PvP. The "Alliance Vs. Horde" server is a bit more PvP centric.
The Alliance and the Horde are:
Alliance
* Gnomes * Dwarves * Humans * Night Elves
Horde
* Orcs * Tauren * Trolls * Undead
Normal Ruleset Servers:
WoW PvP on the "Normal" servers will be strictly consentual. Players will be able to participate in PvP by either manually activating their PvP switch (by typing /pvp), attacking an enemy that is currently PvP active, entering a PvP Battle Ground instance or entering an opposing factions home city. On the Normal Servers, players must enter a designated PvP region or accept a duel in order to be susceptible to PvP combat.
Alliance Vs. Horde Ruleset Servers:
PvP on the AvH servers occurs much more frequently than on the normal servers. Zones on the AvH servers are labeled either Alliance / Horde Territority or Contested Territority. By default the opposing faction becomes attackable once they enter the other side's "Territority" while any players in their home territority are not attackable by the enemy unless their PvP switch is active.
Benefits of WoW Player vs Player
There is prestige and honor especially for the starters. There are PvP specific rewards such as: Ability to enter new battlegrounds, titles, unique quests only available in battle ground zones, unique equipment only available in battle ground zones and to players with a certain amount of prestige. New rewards may be added in the future.
Players lose prestige points for killing (ganking) lower level players. When they lost enough prestige, they will become KOS to their own faction and be attackable by everyone in game. Aside from trying to discourage low level ganking, there is no hardcoded level limit on PvP.
Other information regarding WoW PvP
** It is not possible for players to change factions (for example: from Horde to Alliance). However it is possible to become KOS to your own faction.
** Players on the "Normal Ruleset" server can have both Alliance and Horde characters on the same server. Players on the "Alliance vs. Horde" servers have to choose one faction per server.
** Players cannot to trade or group with members of the opposite faction
** Cross faction trading is not allowed, however, grouping with members of the opposite faction or guilding is allowed.
** Players on both the "Normal" and "AvH" servers are able to enter the opposing factions cities. They will be attackable on sight by both players and guards.